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- on mouseUp
- global gSplit
- case 1 of
- (the castNum of sprite 44 = the number of member "unit 1.label"):
- hMenuCheck(44, "unit 1.label", "unit1.ch1", "unit1.ch2", "unit1.ch3", "unit1.ch4")
- (the castNum of sprite 44 = the number of member "unit 3.label"):
- hMenuCheck(44, "unit 3.label", "unit3.ch8", "unit3.ch9", "unit3.ch10", "pixel")
- (the castNum of sprite 44 = the number of member "unit 5.label"):
- hMenuCheck(44, "unit 5.label", "unit5.ch13", "unit5.ch14", "unit5.ch15", "pixel")
- (the castNum of sprite 44 = the number of member "unit 7.label"):
- if gSplit = 1 then
- hMenuCheck(44, "unit 7.label", "unit7.ch18", "unit7.ch19", "pixel", "pixel")
- else
- if gSplit = 3 then
- hMenuCheck(44, "unit 7.label", "unit7.ch18", "unit7.ch19", "unit7.ch20b", "pixel")
- end if
- end if
- end case
- end
-